12/24/2023 0 Comments Hideo kogama games![]() ![]() However Silent Hills would have turned out, it does sound like the trio had some interesting new ideas about how to push the survival horror genre forward. “In the way that you feel Dario Argento in the early movies was getting off on each murder or you feel David Cronenberg was secretly aroused by body horror – in the same way, you feel Junji Ito being titillated at a very basic disturbing level by his stuff,” del Toro said of Ito. In an interview with IGN about approaching Ito to work on Silent Hills, del Toro called the mangaka “completely one of the masters,” saying that he loved how Ito seemed to “get high on his own supply” while imagining the grotesque monsters, body horror, and extreme violence that are trademarks of the mangaka’s work. I heard that the plan got scrapped through outside sources. “Once the Silent Hills meeting was over, we went to karaoke,” Ito said while speaking at the Toronto Comics Art Festival ( via Game Informer) in 2019. But the collaboration never got past a few initial meetings and a karaoke session. Those who have been following Kojima’s attempts to make a horror game over the years likely know that Ito was previously set to collaborate with the video game auteur and filmmaker Guillermo del Toro on Silent Hills, a new take on the beloved survival horror series starring The Walking Dead and Death Stranding actor Norman Reedus. Cheers for clearing that up.Regardless of how serious Kojima and Ito’s conversation was, the possibility of the two creators working together has lit the internet on fire with speculation. So there you have it: games aren't art, and neither are cars. ![]() The owner of the car could be driving along the coastline or they could go up into the mountains, so this car has to be able to be driven by all 100 of these people, so in that sense, it's totally not art." There are 100 people driving a car they have 100 ways of driving it and using it. "But an actual car, like a videogame, is interactive, so it's something used by people, so it's like a car where you have to drive it. "You don't have to be able to drive a car, but if it's called a car and it has artistic elements in the visuals, then it's art. Kojima went on to discuss the nature of interactivity, using the example of concept cars. But I guess the way of providing service with that videogame is an artistic style, a form of art." A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. "But videogames aren't trying to capture one person. Kojima went on to say that "Art is something that radiates the artist," arguing that "If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. Perhaps surprisingly, Kojima said he agreed with Ebert, stating: "I don't think they're art either, videogames." Kojima was responding to a question about recent comments made by US film critic Roger Ebert, who said: "To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers." "For better or worse, what I do, Hideo Kojima, myself, is run the museum and also create the art that's displayed in the museum." What I'm doing, what videogame creators are doing, is running the museum - how do we light up things, where do we place things, how do we sell tickets? In an interview with OPSM2 US, Kojima said: "Art is the stuff you find in the museum, whether it be a painting or a statue. MGS creator Hideo Kojima has joined in with the "But are games art?" debate, arguing that, well, no they're not. ![]()
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